Night Nabbers Play free

Privacy Policy

Last updated Nov 11, 2026. Applies to Night Nabbers on its own website, in its app-store versions and on every game portal or platform it is played on.

Night Nabbers is a free game made to need as little personal data as possible. The game never asks for an email address, a real name, a phone number, a birthday, photos or your location, and players cannot type messages to each other. The only exception is the optional newsletter and creator-application forms on our website (section 3), where you type an email address yourself. This page explains exactly what the game does keep, why, for how long, and how to download or delete it.

1. The short version

2. Stored on your device

The game saves in your browser's local storage (or the app's storage): your progress, den, buddies, cosmetics and settings; tutorial and "already seen" markers; the list of players you blocked; a sign-in token for your random player id; a random device id the server uses (only as a salted hash) to stop invite and reward abuse; a random number that places you in game-design tests (for example a shorter tutorial); and, when anonymous statistics are on, the day you first played, how you first found the game and the day you last played. A small offline cache holds the game's own files. The game itself sets no cookies (Google's ads on our own website may use their own, see section 5). On CrazyGames, Yandex Games, Facebook Instant Games, Telegram and YouTube the portal also keeps a cloud copy of your save so it follows your portal account. Clearing site data, or Settings > Privacy > Delete my data, removes all of it.

3. Stored on our game server

When you play online (streets, friends, crews, leaderboards, trading), our server on Cloudflare stores the following. It is keyed by your player id, never by your real identity.

WhatWhyHow long
Player id: a random guest id, or the id of the account you signed in with on CrazyGames, Telegram or Discord. Your raccoon's display name (filtered for bad words).To recognise you when you come back and show your name to other playersUntil you delete it; automatically 13 months after your last save as a guest, 24 months as a signed-in player
Game progress: coins, den and buddies, outfit, season and quest progress, ranked rating, scores on daily and weekly boardsRunning the game, leaderboards, fairness and anti-cheatAs above; daily and weekly boards reset on their own
Social features you use: friends and friend codes, crew membership and crew quick-chat phrases, gifts, trades, market listings, raids and revenge records, tauntsSo these features workAs above; trade history 180 days, raid and taunt records at most 90 days, the last 30 crew phrases per crew
Things you build and share: courses and arenas (titles are filtered for bad words, links and contact details), your best runs and ghost replays, Night Reel clips, likesShowing them to other playersAs above; Night Reel clips 28 days
Creator program (only if you apply): the name and channel link you send, your creator code, who supports itReviewing applications and counting supportersUntil you delete it or leave the program
Newsletter (only if you sign up on our website): your email address, the language of the page, which page the form was on, the time you signed up, whether you ticked the consent box, and a salted one-way hash of your network addressSending you occasional Night Nabbers news by email, only if you ticked the box. The sign-up form itself sends no emailUntil you unsubscribe or ask us to erase it (the network hash is blanked after 180 days)
Creator application from our website (only if you send one): your name, channel link, platform, audience size, email address, optional message, language, the time, and a salted one-way hash of your network addressReviewing your application and replying to you by emailDeleted after 12 months, or sooner if you ask us to erase it (the network hash is blanked after 180 days)
Reports you send, reports about you, mutes and building bansKeeping the game safeReports 30 days; mutes until they end; bans while they stand (these stay even if you delete your data)
Salted one-way hashes of your network (IP) address and of the random device id, attached to invite links, referrals and creator supports. The address itself is never stored.Stopping one person from faking many players to farm rewardsBlanked after 180 days
Night alerts (only if you turn them on): the push address and keys your browser gives us, your time zone, language and a few game hints (an egg waiting, your daily streak)Sending at most one game notification a day, never at nightUntil you turn alerts off, delete your data, or 180 days after your last visit
A Telegram "share to story" picture you chose to shareTelegram downloads it from us1 hour
A den you move to another device with a Den KeyThe transferUntil it is claimed, then 30 days

Network data. Like any website, our servers see your IP address. The game server keeps it only in memory, for rate limits and fair seating while you are connected; it is not written to our database. Our hosting providers keep short technical logs for about a week at most (the game server samples 1 in 100 requests). Error logs may contain a player id, never a name or address.

Anonymous statistics. If they are on, the game sends a few counters per session: which portal or link it was opened from (for example "crazygames" or a campaign tag), the referring website's domain, your country (worked out from the connection and not stored with anything else), phone, tablet or desktop, the day you first played and how many days ago that was, seconds played, which tutorial steps a new player reached, how many ads were shown and which game-design test group you are in, plus short reports of game errors (the error message and the game file and line it came from, with web addresses, e-mail addresses and long numbers removed). They carry no player id, no device id, no IP address and nothing from your save, and they are kept for at most 3 months. You can switch them off in Settings > Privacy. On our own website and apps, and on Steam, Discord, Telegram and Facebook Instant Games, visitors in the EU, EEA, UK and Switzerland are asked first, and nothing is counted or stored until they say yes.

4. Sign-in through a platform

If you play signed in, the platform sends us a signed token that we check. We keep only what is listed above. From CrazyGames we receive your user id and username; from Telegram your user id, first name, username and language; from Discord your user id and username. On Yandex Games and Facebook Instant Games your platform name may be used as your display name. We do not receive passwords, emails, contacts or profile pictures.

5. Game portals and ads

On portals (CrazyGames, Poki, Yandex Games, GameDistribution, GameMonetize, GamePix, Playgama, YouTube Playables, Facebook Instant Games) the portal loads its own software, shows the ads, asks for any cookie or ad consent and may personalise ads under its own privacy policy. Night Nabbers only asks the portal "show an ad now" and passes it no personal data. The portals that host children's games apply their own child-safe ad settings.

On our own website the game can show short ads served by Google (Ad Placement API / AdSense for games), for example between nights or when you choose to watch one for a reward. Every ad request is marked child-directed and as coming from a user under the age of consent: Google then serves no personalised ads and does no interest-based targeting or remarketing. Google's own policy applies: How Google uses information from sites that use its services. The app-store versions, Discord, Telegram and Steam show no ads.

6. Who processes the data

These providers may process data outside your country, under their standard data-protection terms. We never sell or rent data and never share it with advertisers or data brokers.

7. Why we may use it (EU and UK)

Running the game you asked to play (contract); keeping it fair and safe, and preventing abuse (legitimate interests); anonymous statistics outside the EU, EEA, UK and Switzerland (legitimate interests, and you can switch them off); anonymous statistics on our own channels in those countries, and Night alerts (consent, which you can withdraw in Settings at any time).

8. Children

Night Nabbers is suitable for a general audience including children. We do not ask anyone for their age, name, email, photo or location, players cannot type messages to each other, display names and titles are filtered, and we do not use data for behavioural advertising. What we keep is only what the game needs to run (a random id, the raccoon's name and the progress). If you are a parent or guardian and want your child's data, or want it deleted, use Settings > Privacy in the game on your child's device, or email PRIVACY_CONTACT_EMAIL with the raccoon's name and where your child plays. Settings > Grown-ups has play-time, bedtime, friends and outside-link controls.

9. Your rights and choices

10. Security

All traffic is encrypted (HTTPS and secure WebSockets). Sign-in tokens are signed and expire. Access to the server is limited to the team that runs the game.

11. Changes and contact

If this policy changes we update this page and the date at the top. Privacy questions and requests: PRIVACY_CONTACT_EMAIL.