Best gadgets
Gadgets are placeable defences with limited charges. Every den has 3 spots: just inside the gate, on the path and by the pedestal row.
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Gadgets compared
| Gadget | Cost | Charges | What it does |
|---|---|---|---|
| Mousetrap | 300 | 3 | A thief stepping within 0.75 m is caught on the spot: stunned and the loot pops back home. Hidden. Rearms in 3 s. |
| Decoy | 450 | 2 | A fake buddy among the real ones. A thief's next nab grabs the decoy, the real buddy snaps back and the thief reels for 1 s. |
| Sprinkler | 700 | 5 | A moving rival inside 3 m gets 2.2 s of spray: slowed like a puddle, alert meter filling at 1.3/s (sneaking halves it) and noise dogs hear. |
Prices are multiplied by (1 + your rebirths). You never trip your own gadgets.
Which is best
- Mousetrap: the strongest single answer, since it catches and returns the loot. Put one on the gate spot so thieves hit it on entry.
- Decoy: best beside your most valuable pedestal, because it protects the real buddy at the exact moment of the grab.
- Sprinkler: best with a guard dog, because the noise wakes it and the spray slows the thief.
Weekly gadget offers
Some weekly drops put one gadget on offer. See the events page for the current week.
Frequently asked questions
How many gadgets can I place?
3, one per spot. A gadget works until its charges run out, then the spot frees up.
Keep reading
Den upgradesAll Night Nabbers den upgrades with costs: pedestal slots, the thief-slowing Lock, porch light, flashlight, guHow heists workThe Night Nabbers heist loop explained: the truck belt, nabbing from rival dens, carrying loot home, shields, Stealth tipsNight Nabbers stealth tips: how light cones and the alert meter work, how guard dogs hear you, hiding behind bRebirth guideEverything about rebirth in Night Nabbers: the cost of each move to a bigger block, the permanent income multi